November 14, 2002
Ever-cheats

I've deliberately avoided becoming a gamer. Whenever I get a new computer game (which I try not to do unless I really can't stop myself), I become completely addicted to it. I'll find myself staying up until 4, 5 in the morning thinking I have to get some sleep so that I can get into work tomorrow. Let me just complete this (level, mission, whatever).

You see, I have no ability to moderate my playing. This is why it comes as such a blow to me that I can feel myself getting closer and closer to breaking down and buying a Play Station 2. That Vice City game just looks too cool for words (which hasn't stopped everybody on the web from using lots and lots of words to describe just how cool it is). I'm pretty sure that soon, I will have no life of my own. I will be owned by this game.

Fortunately, I was never even tempted to play Everquest, or Evercrack as the kids like to call it. But, while I've never played or even wanted to play it, I found Cringely's latest Pulpit, Get a Life (Which One?), about the battle between Everquest's cheaters and Sony to be a very interesting read.

Posted to Fun on Thu, November 14 2002
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I have been teaching at night this week, so I've been up until 5 am every night playing GTA:VC. I. Can't. Stop.

But to be fair, it has less to do with my own addiction to video games than the fact that Rockstar Games has provided so much to do. The game breaks more molds than its predecessor. Every mission adds some new, cool toy or unseen course or strange mini-game.

I've stopped playing the actual game and started doing other things in the game. Does that make sense? To merely describe the game as non-linear isn't enough. It gives you a little video game life to exist in.

Posted by: matt at November 14, 2002 09:05 PM

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